In this video tutorial we will see how to make a realistic cave using the Autodesk 3ds Max polygonal modeling program. We will see how to create the rock walls and then using boulders and some other elements, such as a hanged skeleton, we will give a very ‘sinister’ appearance to our virtual cave.
Related Posts
Solid to Liquid Tool in Cinema 4D – Tutorial
This video tutorial shows how to use the Solid to Liquid Tool in Cinema 4D. A utility that transforms solid objects into liquid and other elements. The exercise also shows…
Model a 3D Military Uniform Button in Maya and ZBrush
In this video tutorial we will take a look at the complete 3D modeling workflow din a button for a military uniform in Maya 2018 with the help of ZBrush…
Create the Legend of Zelda Sword in Autodesk Maya
In this interesting video tutorial we will see how to make the sword of the famous hero who must save Princess Zelda in the hugely popular video game series ‘The…
Make Road on Terrain – 3DS-Max Tutorial
In this video tutorial we will show you how to place a road above the ground in a 3D scene with Autodesk 3ds Max so that the road partly follows…
Create Painted Easter Eggs in Cinema 4D and Octane
In this interesting video tutorial we will see a lesson that shows how to create Easter eggs painted with Cinema 4D and Octane Render and use the Ivy Grower plugin…
Modeling a Simple Medical Walker in 3ds Max
In this interesting video tutorial we will see how to make a simple 3D medical walker using the Autodesk 3ds Max polygonal modeling program. A fairly simple object explained in…