Nel tutorial che vedremo andremo attraverso il processo di creazione, dallo schizzo al prodotto finito, di un logo classico in Adobe Illustrator. Vedremo i principi fondamentali sulla manipolazione Bézier della curva, ci sposteremo alla creazione delle forme principali, all’aggiunta dei dettagli e si vedrà come è possibile creare la profondità e l’interesse per i disegni vettoriali che utilizzano una tavolozza limitata di colori.
Related Posts
Creating Flying Spheres Animation in Cinema 4d
This is a video tutorial that shows how to create a trail of flying spheres animation with Cinema 4D Emitter, Attractor and Wind Effector and finally create a composite of…
Model a Gold Ring Set with Diamonds in Maya
In this beautiful video tutorial in Maya and Keyshot is shown how to shape a gold ring with diamonds. The 3D model is made in Maya 2016 and the rendering…
Lighting a Lampshade in Cinema 4D – Tutorial
This video tutorial guides us through the process of creating a realistic wall lighting generated by the light of a lampshade in Cinema 4D. A good lesson with a very…
Make Skateboarding Wallpaper in Photoshop
IIn the tutorial we are going to see in Adobe Photoshop a series of techniques and effects to create a beautiful background in Skateboard, in the composition will be mixed…
Model a Simple Cabinet 3D in Autodesk 3ds Max
In this video tutorial we will see how to model a small cabinet with 3ds Max. A nice 3D cartoon-style object to enrich the interior scenes of our projects. A…
Modeling a Birthday Cake in Autodesk Maya 2018
In this interesting video tutorial we will see an accelerated lesson that shows how to make a very simple and stylized 3D birthday cake using the Autodesk Maya 2018 modeling…