In this interesting video tutorial we will see a lesson on how to use the Particle Flow modifier in Autodesk 3ds Max to interact two colliding objects creating a sort of dynamic grooves of the object that is ‘hosted’ on the surface of the other. Excellent example to create fantastic effects.
Related Posts
Create a Desert Dunes Landscape in Cinema 4D
This video tutorial shows how to create a desert dune landscape in Cinema 4D. The movie shows you how to use the brush tool for texturing and how to create…
Medeling an Archimedes’ Screw in Bender
In this interesting video tutorial we will see how to realize with Blender in 3D a screw turbine of Archimedes, also known as a cochlea, is a mechanical device designed…
Photoshop Manipulate a Falling Angel
A tutorial in Adobe Photoshop really nice to create an Angel that prepares on the fly, using a series of photos and backgrounds merged in a collage with incredible results.…
Modeling Wall Panels in Autodesk 3ds Max
In this video tutorial we are about to see we will understand how we can 3D model a series of wall panels. They are panels with intricate and detailed textures…
Draw & Color Candy Crush Character in Illustrator
In this video tutorial we will see how to create a character from the Candy Crush game in Adobe Illustrator from scratch, from start to finish. You will learn how…
Create Beautiful Hair in 10 Minutes to 3ds Max
This video tutorial shows how to make beautiful ‘interactive’ hair with 3ds Max. An exercise to give our 3d characters a flowing and realistic hair.