In this interesting video tutorial we will see how to make the best use of AiStandard of the rendering engine in ARNOLD in Autodesk Maya 2017 to create very realistic metals such as chrome, silver and aluminum, also using an HDRI map.
Related Posts
Dynamic Paper Simulation in Cinema 4D – Tutorial
This video tutorial shows how to create a simulation of a flurry of sheets of paper, all in Cinema 4D with little work for the scene. This lesson covers topics…
Turn a Landscape Photo into an Isometric Icon in Photoshop
In the tutorial we are going to see we will understand how to create an isometric 3D map based on combinations of some landscape photos. No 3D software is used…
Modeling a Simple Skull Jar in 3ds Max
In this interesting video tutorial we will see how to make a very stylized 3D skull-shaped mug using the Autodesk 3ds Max modeling and rendering program. A quick and very…
Modeling a 3D Golf Ball in 3ds Max
In this video tutorial we will see a lesson explaining how to shape a golf ball in Autodesk 3D Studio Max. A simple lesson that in just a few steps…
Create Advanced Progress Bar Rig in After Effects
This interesting and very useful video tutorial shows how to create a progress bar / loading bar with percentage indicator in Adobe After Effects. This bar uses a control cursor…
Make Tank Animation Track in Blender
A video lesson explaining how to create and animate a tank track in Blender, the exercise illustrates the modeling of the object and the movement of the same around the…